“Warcraft” lacks heart despite great visuals
Every summer has that one movie which tries so hard to be the next big ticket. Yet it fails to deliver regardless of its good intentions. In short, I wouldn’t be surprised if “Warcraft” ends up with “Waterworld,” “Krull” and “Dune” for having great eye-candy yet short on story. There is great promise with a good director like Duncan Jones and the effects have certainly evolved to bring this RPG world to life. The creatures look amazing and the world itself is a visual marvel. The only ingredient missing here is substance and a reason to care for our main leads.
Two major problems really hamper with the overall enjoyment. The first being the story. In a grand fantasy epic, there should be room for all sorts of subplots and concepts which this movie injects. A group of orcs travel from their world by a dimension and enter a realm that is a Diet Coke version of Middle-Earth. Instead of settling in, the new neighbors decide to rampage and pillage as I guess war is part of the orc code.
Then again, battling kingdoms was part of the video game its based from, so I can’t be too negative on that. But what bothers me is the multitude of story lines and things that come from this. One minute, a king is trying to investigate these invaders, then we get an orc chief who is questioning the traditions of his tribe, then we get a hybrid orc who is trying to find a place to belong, a young sorcerer who comes across a conspiracy, an elder sorcerer who is trying to help out and so forth. The movie alone is just a mere 2 hours and already, it packs too much. I would be fine with the abundance of plot lines, but nothing seems to come together or pay off. Things do in the climatic battle, but it has a rushed delivery just so it can set itself up for a franchise it hopes to happen.
And that brings me to the second problem, this movie doesn’t have a way to portray its characters well. I can tell you, I barley remember a single motive from the human characters that made them interesting. There a lose motive going about which doesn’t seem to bring anything close at hand. The only element that is creating the story is the orc’s plan to merge the rest of their army from their doomed home world. And sadly, that’s about it. There is nothing compelling or even remotely interesting because we never dive into how the characters feel about what’s going on.
In “Lord of the Rings,” everything was banking on this one device to bring damage to the world. And while the hobbits took their journey, time was given to help you understand these heroes and how they are associated with each other. I feel at times “Warcraft” is holding itself back to avoid dragging the story out when there is little there. As one who never played the video game, I want to know more about the orc customs and the way the world works. But the execution feels like only fans of the game will get it while leaving newcomers confused. In fact, there’s all these dwarfs and elves running about in the world, so why don’t they do more than just stand there?
Regardless of its faults, there is some good to behold here. The motion capture effects on the orcs are outstanding to look at. I was worried it would look too “cartoony” but seeing them on the big screen really helps. You can see skin texture and the jagged details on the teeth. And for a CGI heavy movie, the sets and battle scenes are nice to watch. Truly its a case were the visuals certainly overpower the story here.
One or two characters do get a chance to shine. I liked how the orc chief Durotan (Toby Kebbell) is caught between honoring tradition or knowing when things are right and wrong. And Paula Patton as a human/orc hybrid named Garona is also interesting to watch as she tries to figure what side to be on. These two characters worked because you felt there was an arc going on. With the impending war at hand, these two start to question not just their ethics but also what place they belong in. These two really make the movie work for me.
As far as everything else goes, “Warcraft” seems to cram too much into itself. From learning the nature and world of the game to what kind of plot we are dealing with, this is the kind of movie where it enters this world and lets things loose. Perhaps I would have been a tad more kinder if the plot was more simple and our leads had more care and development. The only way I see this working is if the running time was longer and certain elements were given more explanation to new viewers. While I’m glad I saw this one, I’m still disappointed to see how far it falls short of being a great summer blockbuster. I only see myself recommending “Warcraft” if your a fan of the video games or one who likes fantasy movies that are more on eye-candy and less on story. There’s a lot of stuff I did enjoy and certainly this is not one of the worst. But sadly, its another video game adaptation that makes you want to play a character in the world than rather sit down and watch it.
Posted on June 10, 2016, in In Theaters (Sort of), Uncategorized and tagged Adaption, Blizzard Entertainment, Dune, Duroton, Fantasy, Garnoa, Krull, Lord of the Rings, Magic, Orcs, Paula Patton, Sorcerers, Summer Blockbuster, Toby Kebbell, Video Game, Warcraft, Willow, Wizards. Bookmark the permalink. Leave a comment.